Walkthrough for Stage 3 Part 3 of D4rkShepherd Introduction Animation

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This video is kind of shorter than the rest due to the fact that it was just a small concept that was in a very small portion of the animation. The rockets/starts that are flying upward in the background are somewhat relatively easy to make using BlenderKit items for models and materials. But, I'm hoping it will help someone in their learning journey.

发布者 D4rkShepherd

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Dark Shepard here. This is the fourth time I'm trying to record this. This is a stage 3, part 3 walkthrough.

Basically just these missile thingies here. These weren't really noticed to me personally in the beginning.

I watched this animation, or the original animation, and I based it off of it like 10 times before I even noticed these things.

And yeah, like, oh shit, I gotta put those in. But they're not super complicated. Part of it is actually just a BlenderKit *****.

So the part at the top, these pieces, it's actually if you go to BlenderKit, and we go to the Free First Filter,

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insert the word "missile." And it's this Fiery Reentry Trail. So we grab those, put them in, and looking at the noodles,

and the shading, it's massively complicated. But I was messing around with it just before I started recording this,

and actually discovered how to change the colors. So inside of this, under Controls, go to Edit Group.

Well, you have to click on it first. Edit Group, and you get access to these colors.

So inside of here, RGBs, you have to change the colors. So I just discovered that.

But the actual main part is this. So these little tiny spectral trails are whole cylinders that are using alpha channels

to actually become partially invisible. So it starts with a texture coordinate, and then you go into the mapping.

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